XBOX Cuts 1600 Jobs Because Sequels Weren’t Milking Enough Money Clearly

XBOX Cuts 1600 Jobs Because Sequels Weren't Milking Enough Money Clearly

Because apparently we haven’t milked this franchise enough yet, Microsoft is laying off 4,800 employees, with 1,600 of those coming from the XBOX team. This is all part of their brilliant plan to “reset” XBOX, which is just corporate speak for “we’re not making enough money, so let’s fire some people.” XBOX CEO Asha Sharma announced this exciting news in an internal memo, because who doesn’t love a good game of “guess who’s getting fired” on a Monday morning? The main reason for these massive job cuts is the company’s restructuring, which has also led to them letting four studios go. Double Fine and Compulsion Games are returning to their founders, so Tim Schafer will take Double Fine back to independence, and Guillaume Provost will make Compulsion Games an indie game studio again. Ninja Theory, the makers of Hellblade, and Undead Labs, the developers behind State of Decay, are also being sold, with agreements in place to ensure Senua and State of Decay 3 continue to ship.

The Joy of Restructuring

It’s not all bad news, though. Sharma noted that none of the first-party publicly announced games or projects are being cancelled as part of these reductions. So, if you were worried that your favorite game would be axed, you can breathe a sigh of relief. Unless, of course, you’re one of the 4,800 people who just lost their job, in which case, sorry about that. The XBOX team is also shifting investment to focus on higher priority projects, because who needs a diverse range of games when you can just focus on the ones that will make the most money? Some executive somewhere got a bonus for this, no doubt.

The Future of XBOX

According to Sharma, XBOX will be focusing their efforts on bolstering bigger franchises, because that’s exactly what the gaming industry needs – more sequels and remasters. The company will also be providing open development tools and audiences to help independent creators succeed, which is just a nice way of saying “we’re going to make it easier for indie devs to make games that we can then buy and exploit.” Arkane Studio’s Blade is probably the most affected by these changes, since it has not really seen the light of day yet, but this might be the reason Arkane has not provided any major updates to this anticipated title during the recent Summer Game Fest. Another day, another roadmap, right?

The Human Cost

While all this corporate speak and buzzword-filled nonsense might sound exciting to some, let’s not forget the human cost of these layoffs. 4,800 people are losing their jobs, and that’s not something to be taken lightly. The PS2 memory card community is devastated, no doubt. Live-service enthusiasts are preparing the candles and summoning circle, ready to conjure up some new microtransactions to fill the void left by these departed employees. At this point, even the loading screens have lore, so it’s not like these people won’t be missed.

A Brighter Future?

Sharma claims that these changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we’ve seen before, apparently. And with a newfound focus on bigger franchises and more “discipline” in their investments, XBOX will surely return to growth in 2027. Shareholders rejoice, no doubt. Nature is healing, and the future of gaming has never looked brighter – or more soulless and corporate-driven. Only time will tell if these changes will actually lead to a better gaming experience for players, or if it’s just more of the same old nonsense.

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Pixel P

Pixel P. Snarkbyte, widely regarded as the “Shakespeare of Sh*tposts,” is a video game expert with a unique knack for turning pixels into punchlines.

Born in the small town of Respawn, Pennsylvania, Pixel grew up mashing buttons on an ancient NES controller, firmly believing that “blowing into the cartridge” was a sacred ritual passed down through generations.

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