Ambrosia Sky Preview—More Like a Cosmic Puzzle Doozer with Farts and No Soul

Ambrosia Sky Preview—More Like a Cosmic Puzzle Doozer with Farts and No Soul

Okay, so Summer Game Fest 2025 happened, and yeah, there were explosions and dragons 🐉 and the usual AAA garbage. But let’s be real, the *real* star was this indie game from Canada, Ambrosia Sky. From Toronto’s own Soft Rains, because apparently, even rain can be soft now. This game is supposed to be about loss, memory, and humanity’s struggle with mortality. Mortality? In *my* video game? Get outta here! They’re saying it’s like Power-Wash Simulator had a baby with existential dread. Sounds like a blast 🙄.

So, in Ambrosia Sky, you’re Dalia, the cleanup specialist. Because who *doesn’t* dream of being a space janitor? Apparently, some fungus people messed things up on Saturn’s moons. Classic fungus people. Now it’s your job to tidy up their mess. But wait, there’s more! Dalia is also “magical,” because why not? She collects the last words of the dead. Yep, you read that right. She’s basically a cosmic therapist with a spray gun. The game wants to uncover the secrets of death itself. Good luck with that, Soft Rains. I’m sure you’ll solve the biggest mystery of the universe with a video game 🤦‍♀️. Honestly, the game is so “complex” that even the reviewer can’t explain it. That’s always a good sign, right?

The gameplay loop is “unique.” You run around with a high-tech sprayer in “beautifully realized, comic book–style environments.” So, it’s Borderlands but with more cleaning? You solve puzzles, fight “aggressive alien fungi,” and restore power to abandoned facilities. Sounds riveting 😴. The sprayer has different nozzles because, of course, it does. Narrow sprays, vertical sprays, horizontal sprays – it’s like a hardware store in space! And you can unlock “powered sprays.” Because what’s better than cleaning? Cleaning with *power*!

After just 20 minutes, the reviewer was “excited to see more.” Twenty minutes! That’s all it takes to be hooked on space janitor simulator? The game blends puzzle-solving, light combat, and “emotional storytelling.” Emotional storytelling? In a game about cleaning up fungus? I’m calling BS 🤣. You collect fungal fruits to upgrade your sprays. Because nothing says “deep gameplay” like collecting space fungus. It gets “quite complex,” but it never loses its “ethereal feel.” Ethereal. That’s the word they’re going with. I’d go with “boring,” but hey, that’s just me.

Ambrosia Sky is packed with ideas, and I felt like I was only scratching the surface.”

The Summer Game Fest demo had puzzle-solving and a mission to find a dead crew member who wanted their body donated to the project. Because nothing says “fun for the whole family” like finding corpses in space. These missions are framed by comic panel–style cutscenes. Because if there’s one thing space janitors need, it’s more comic books.

Ambrosia Sky is “visually distinctive” with its “lush, cosmic comic aesthetic.” So, it’s pretty? Okay, I guess. While other space games are “hyper-realistic” or “cartoonish,” this one finds a “middle ground.” So, it’s mediocre? The environments “shift and flow like living paintings.” Sounds like my screensaver. It creates a “dreamlike atmosphere that’s both beautiful and haunting.” Or maybe just boring. The reviewer thinks it’s like an interactive graphic novel. I think it’s like watching paint dry 🎨.

Ambrosia Sky stands out visually with its lush, cosmic comic aesthetic.”

The narrative is “equally distinctive.” Dalia’s journey is interwoven with the stories of those she encounters. These stories are shared through last wills and testaments. Because what better way to learn about someone than by reading their will? These moments are “poignant, sometimes funny, and always deeply human.” So, it’s trying to make you feel things. I hate when games do that 😠. The game asks “big questions” like, “What does it mean to die?” and “Can we ever truly overcome death?” Deep stuff, guys. The writing is “thoughtful and restrained.” Which probably means it’s boring.

Playing Ambrosia Sky at Summer Game Fest was an “experience.” One the reviewer didn’t expect. The blend of puzzle-solving, shooting, and “emotional storytelling” felt unlike anything else on the show floor. Because no other game has ever tried to make you feel things while shooting stuff. The demo’s missions offered a glimpse of the game’s potential. But it was the “smaller moments” that left the strongest impression. Like reading a crew member’s final message or walking through empty hallways. Riveting!

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Pixel P

Pixel P. Snarkbyte, widely regarded as the “Shakespeare of Sh*tposts,” is a video game expert with a unique knack for turning pixels into punchlines.

Born in the small town of Respawn, Pennsylvania, Pixel grew up mashing buttons on an ancient NES controller, firmly believing that “blowing into the cartridge” was a sacred ritual passed down through generations.

Pixel P. Snarkbyte: proving that life, much like a buggy open-world game, is better with a little lag-induced chaos.

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