Okay, so Possessor(s) thinks it’s all that with its “personality” dripping everywhere, like a leaky faucet of demonic… stuff. Potted plants, whip-slinging? Sounds like my Tuesday night. I’m a Metroidvania “fan,” which is code for “I have no life,” and this game thinks it’s going to change that? Please. But fine, I’ll bite—mostly because I’m paid to. And apparently, I’ve been missing demon-based sex appeal in my Metroidvanias. Who knew? 🤷♀️
Possessor(s) is brought to you by the same geniuses who made Hyper Light Drifter (which I totally understood, by the way 😉) and published by Devolver Digital, because who else would greenlight this? The premise is that some disaster happened, and now demons are running amok in Sandy, which, let’s be honest, sounds like a normal Tuesday in Florida. You play as Luca, who teams up with Rhem, who is apparently “extremely hot.” Okay, reviewer, settle down. We get it, you have a crush on a demon. Anyway, you have to find Luca’s family, escape the city, and survive. Groundbreaking. 🙄
So, I played the demo at Summer Game Fest 2025 (yes, I’m a time traveler), and I was “hooked.” After an hour, I was still wondering when the actual game was going to start. Heart Machine is known for “fantastic games,” which is subjective, but whatever. They’ve “knocked it out of the park,” according to this review. I’m pretty sure they just tripped over the pitcher’s mound. ⚾
Luca loses her legs, which is a great way to start a game, because nothing says “fun” like disability! Then she makes a deal with Rhem, the “oddly seductive” demon. I’m sensing a theme here. She gets new legs in exchange for helping him. It’s a grim setup, but hey, at least it’s not another Mario game. 🍄
The art style is Castlevania meets a “Japanese visual novel.” So, basically, it’s anime with more blood. Rhem has the “classic bad-boy look” with an unbuttoned shirt and horns. Original. He’s also “misunderstood” and wants to go home. Aww, poor demon. Maybe he should try therapy. 🛋️
Demons need hosts, which is “clever.” It’s also been done a million times. Demonic potted plants and corrupted filing cabinets? The creativity is just overflowing. I’m sure the developers were patting themselves on the back for that one. 🪴🗄️
The hand-drawn art style gives everything a “distinct visual identity.” I’m pretty sure I’ve seen this art style in a dozen other indie games. But sure, it’s “captivating.” The story is “filled with dark concepts.” I bet it’s just demons trying to take over the world. Yawn. 😴
Luca is only 16, but she has “a clear sense of purpose.” Probably because she lost her legs. She gets new powers and weapons, like a kitchen knife and a computer mouse. Because nothing is more terrifying than a corded mouse. 🖱️ The game is “not easy.” Great, another masochistic platformer. 😫
It’s like the Dark Souls of Metroidvanias. You’ll die a lot, but that’s “okay.” Because dying is fun? With each death, you learn the attack patterns. Or you just rage quit. Either way. 😡
The roguelike elements mean you only lose some in-game currency. So, basically, it’s a grind fest. You get one shot to reclaim your lost Chrome. Sounds stressful. It “rewards experimentation.” Or it punishes you for not being a psychic. 🔮
The challenges “never felt insurmountable.” Maybe because the reviewer is a gaming god. I’m sure the average player will be rage-quitting within an hour. 🎮🔥
So, the reviewer “liked this game—a lot.” I’m shocked. It’s “filled with style, challenge, and strong design.” It’s also filled with demons, sex appeal, and potted plants. If the full game maintains this level of “polish,” it will be an indie title that deserves a spot on everyone’s wish list. Or it will be forgotten in a week. Who knows? 🤷

Pixel P. Snarkbyte, widely regarded as the “Shakespeare of Sh*tposts,” is a video game expert with a unique knack for turning pixels into punchlines.
Born in the small town of Respawn, Pennsylvania, Pixel grew up mashing buttons on an ancient NES controller, firmly believing that “blowing into the cartridge” was a sacred ritual passed down through generations.
Pixel P. Snarkbyte: proving that life, much like a buggy open-world game, is better with a little lag-induced chaos.