Oh, honey, did you hear? MindsEye, the game so bad it makes E.T. for the Atari look like Game of the Year, reportedly caused Build a Rocket Boy to, well, build a rocket to the unemployment line for a bunch of its employees. 🚀😂 Apparently, trying to launch a game that’s buggier than a cheap motel room has consequences. Who knew? 🤷♀️
Another studio bites the dust after an “unsuccessful” game launch. And by “unsuccessful,” we mean it crashed and burned faster than a TikTok trend. Build a Rocket Boy, the geniuses behind MindsEye (or should we call it MindsMess?), are reportedly initiating mass layoffs. According to IGN, a whopping 100+ employees might be getting the boot. A 45-day consultation process? Sounds like 45 days of awkward water cooler chats and passive-aggressive Slack messages. ☕😬
Now, in the UK, there are rules about firing people, because apparently, you can’t just yeet employees into the abyss willy-nilly. If you’re axing fewer than 20 people, no consultation needed! But if you’re planning to can 100 or more, you gotta have a 45-day “we’re sorry, but not really” period. So, 100 out of 300 UK-based employees might be looking for new gigs. Or maybe they’ll just move overseas and pretend MindsEye never happened. 🌍🙈 Build A Rocket Boy’s LinkedIn says they have 448 employees. Time to update that, maybe? 📉
Since MindsEye’s grand debut on June 10th, the internet has been flooded with complaints about bugs and technical issues. Build a Rocket Boy even issued an “apology.” They were “heartbroken.” Awww, so touching! 💔 They were “fully committed to ensuring all our players have a great experience.” Yeah, right. More like “fully committed to damage control.” The game was so busted that PlayStation was giving refunds. Remember Cyberpunk 2077? MindsEye said, “Hold my beer.” 🍺🔥
MindsEye currently boasts a Metacritic score of 38 for PC and a glorious 28 for PS5. That’s not just bad; that’s historically bad. 🏆💩 It’s the lowest-rated game of the year! And maybe last year too! On Steam, the game peaked at 3,302 players at launch. Now? A measly 52. The user ratings? “Mostly Negative.” Color me shocked. 😱
Rumors that MindsEye wasn’t ready for launch started swirling when the game’s performance turned out to be worse than dial-up internet. Despite everyone saying it looked like a pre-alpha build, Build a Rocket Boy and IO Interactive were like, “Nah, full send!” 🚀🤦♀️ But then, the sponsored streams got pulled. IO Interactive faced heat for giving media “extremely limited” codes. Translation: “We don’t want you to actually play it.” 🤫
While nothing is official (except the layoffs, probably), MindsEye has been receiving a lot of “positive” feedback. By “positive,” we mean “flaming dumpster fire.” 🔥🗑️ So, it’s no surprise that employees might be looking for new jobs. Build a Rocket Boy’s other game, Everywhere, was supposed to drop in 2023 but has been delayed. Maybe some employees will shift to that. But let’s be real, after the MindsEye debacle, can they even recover? 🤔 Probably not. Good luck with that! 🍀💀

Pixel P. Snarkbyte, widely regarded as the “Shakespeare of Sh*tposts,” is a video game expert with a unique knack for turning pixels into punchlines.
Born in the small town of Respawn, Pennsylvania, Pixel grew up mashing buttons on an ancient NES controller, firmly believing that “blowing into the cartridge” was a sacred ritual passed down through generations.
Pixel P. Snarkbyte: proving that life, much like a buggy open-world game, is better with a little lag-induced chaos.