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Outward 2: Still Somehow Alive and Kicking (Your Butt)

Outward 2: Still Somehow Alive and Kicking (Your Butt)

Okay, so I begrudgingly loaded up Outward 2, fully expecting to hate every single polygon of its existence. I mean, let’s be real, the first one was… an experience 🥴. My review mysteriously vanished into the void (probably for the best), but hey, a sequel? Color me skeptical 🤨. Maybe, just maybe, they fixed the dumpster fire 🔥 that was the original.

It’s an Alpha, which is code for “everything is broken, don’t blame us,” 🙄 but Outward 2 does feel… bigger. Like, they actually added more than just a new coat of paint! Shocking, I know. But honestly, going in with lower-than-low expectations actually made me appreciate… stuff. Dare I say, even the first game a little bit? 🤫

So, you pick a backstory, snag some Fallout-esque traits (because originality is overrated, right?), and boom, you’re framed for murder 🔪 and kicked out of your village! In the preview at least. I’m sure the other starting locations are totally different… or not 🤷. But hey, at least it’s a better reason to go adventuring than the first game’s “you owe us money” simulator 💰.

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Speaking of old-school, Outward 2 is like playing a tabletop RPG designed by someone who hates you 😈. Remember when you died in the first game and woke up somewhere else? Yeah, that’s still a thing.

Like a sadistic DM, Outward 2 loves throwing curveballs ⚾. Maybe you’ll get rescued! Maybe you’ll break your ankle! Either way, it’s gonna be an adventure (of suffering 😭).

Survival is key! You gotta eat, drink, and not pass out from exhaustion. Running too much? Stamina capped! ☠️ Dirty water? Sickness! 🤢 Carrying too much? Prepare to walk like a snail 🐌. They really want you to feel like a helpless peasant.

“What I liked about diving into Outward 2 was how it immediately felt more like a proper RPG experience.”

Even sleep is a strategic nightmare! Do you heal? Do you stay awake for ambushes? 🐺 Every choice is a potential death sentence. This game is all about keeping you paranoid.

It’s like Fallout and Planescape: Torment had a baby, and that baby was raised by wolves 🐺 and forced to eat dirt 💩. But hey, when you actually succeed, it feels… good? 😌 Still, Alpha means they need to steal some ideas from modern game design.

You get a map, but no, you can’t see where you are on it 🗺️. It’s like Dungeons & Dragons, if your DM was a geography teacher failing you on purpose 🍎. You’ll spend half the game lost.

Combat? Oh boy. It’s “better” than the first game, which is like saying getting hit by a bus is better than getting hit by a train 🚌 ➡️ 🚂. It’s still brutally hard and not in a fun way. Our character is supposed to be a wimp, but come on! 🙄

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