“Delving DEEPLY Into Highguard’s Sooo Deep Design Choices and Your Fake Progression Ladder To Nowhere”

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Hold onto your keyboards, gamers! 🎮 Wildlight Entertainment just dropped Highguard—another “revolutionary” shooter destined to either redefine the genre or join the Hero Shooter Graveyard next to XDefiant’s wilted bouquet and Concord’s still-warm corpse! 💀💐

From the Makers of “We’ve Done This Before, Trust Us”™

Birthed by ex-Respawn devs who brought you Apex Legends (you know, that game you still play while pretending Titanfall 3 isn’t a myth 🔍) and Call of Duty: Infinite Warfare (yes, that one), Highguard promises to be “ambitious” and “executed” — much like your New Year’s resolutions after three energy drinks.

The game spent four years in development, which is roughly 74 dog years in Live Service Time™. But fear not! It was revealed at The Game Awards 2025, where Geoff Keighley famously whispered, “This won’t flop, right?” into his golden envelope. 🏆 Fans immediately roasted it as “Generic McShootFace” and “Overwatch at Home,” but Wildlight insists, “Just give it a chance!” — the same plea made by every cancelled game 10 minutes before its servers shut down. 🙏


Exclusive Interview: Devs Answer Questions (But Not YOUR Questions)

CGMagazine sat down with Wildlight’s Design Director Jason McCord and Lead Designer Carlos Pineda (who’s also totally not sweating from carrying Infinite Warfare’s legacy🎒). Here’s the ✨spicy✨ breakdown:

Q: How will players learn about Highguard’s lore?

McCord: *”We’ve got SO. MUCH. LORE. Like, *whoaaa, some people have magic, some don’t! I know, right?! Revolutionary! We’ll maybe drip-feed it via loading screen tweets if we feel like it.” 😌

Translation: Backstories will be buried under $20 battle passes. 🔥

Q: Ranked Play?

Pineda: “We can’t tell you yet.” 😎
McCord: “Um, ranked launches two weeks after release so players can ‘learn the game.’ Or quit. Whatever comes first!”

Brilliant strategy! Let players grind for ranked just in time for the Season 2 reset. 🎮🔥

Q: Will Highguard balance for esports pros or casuals?

Pineda: *”Pros will *totally* not dominate feedback! We pinky-swear! 🤞”*
McCord: *”Remember that *Apex* gun that shredded noobs but was ‘balanced’? Yeah, we’ll do that, but spicier.”* 🌶️

Conclusion: Your grandma’s opinion matters as much as a streamer’s — which is not at all.


Ultimate Abilities: “We Made a Button Do Stuff!”

When asked about designing Ultimates, McCord revealed: “We call them ‘spiky mechanics’ — like when you Hulk-smash a bomb site and yell, ‘THIS IS SPARTA!’ If everything’s ‘balanced,’ games get boring, so we added RNG loot! Ever gotten a ‘Big Rig’ gun from a crate? Instant win! Totally skill-based!” 🎁💥

Pineda added, *”If guns kill people, why use abilities? *Highguard* is a shooter first! Or a horse-riding simulator. 🐎🔫 You decide!”*


AI? In MY Game?

Pineda: *”No AI was used! All crafted by humans (wearing *Apex Legends* merch).”* 👕
McCord: “PURE. HUMAN. CRAFTSMANSHIP.” 🔨

Sure, Jan. And Geoff Keighley totally doesn’t use ChatGPT to write TGA scripts. 🤖


Why Should You Care?

Pineda: *”Tired of stale shooters? *Highguard* has mounts you can SHOOT PEOPLE OFF OF. You’re welcome.”* 🐴🔫
McCord: *”Imagine chasing a guy on horseback while screaming, ‘THIS ISN’T *RED DEAD ONLINE*!’ That’s *Highguard, baby!”


Final Pitch

Highguard is free-to-play (read: “we’ll monetize you later”) on PS5, Xbox, and PC. Download now and help Wildlight beta-test their “totally not doomed” passion project!

SEO Tags: Free-to-play shooter, Highguard review, hero shooter 2026, Wildlight Entertainment, Apex Legends competitor, ranked play, Game Awards 2025, Geoff Keighley meme, gaming satire 🕹️🔥

This article not sponsored by Geoff Keighley’s desperation for relevancy. 🥴🏆

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