Okay, gamers, listen up! Atomic Heart was like that one weird dream you had after eating too much borscht and watching старые Soviet cartoons. Part wacky robot show, part WTF-is-going-on nightmare, and always, like, one step away from being completely bonkers. And guess what? They’re making another one! Atomic Heart 2 is coming, and Mundfish promises even more chaos, sharper stuff, bigger ideas, and robots that are even STRANGER. Get ready to question your sanity! 🤪
To figure out what that *actually* means (because let’s be real, “chaos” could mean anything), some brave soul at CGM talked to Rob Bagratuni, the head honcho at Mundfish. They chatted about what they learned from the first game, the stuff that surprised them, and how they’re making a world that’s not just bigger, but also louder, weirder, and generally more dangerous. Basically, they’re turning the crazy dial up to 11. 🤘
So, the first Atomic Heart was basically a fever dream, right? What’s the first crazy idea you had for the sequel? And was there anything from the first game that you wanted to do but couldn’t… until now? Also, the world was pretty, but kinda overwhelming. Are you making exploration easier, or are you still throwing us into the deep end and hoping we don’t drown? 🏊
Rob Bagratuni: First of all, don’t worry, the crazy is staying! It’s what makes Atomic Heart… well, Atomic Heart. We’re even making it MORE chaotic! Our main goal is to make the world feel more open, alive, and connected, giving players more freedom. We know the open world in the first game wasn’t perfect (understatement of the year!). Players wanted to go back to Chelomey (the flying city), but it was only for story stuff. 😒
Also, people complained that they couldn’t enjoy exploring because they were constantly fighting robots that kept respawning. We meant for it to be annoying (because, you know, “technological threat”), but maybe it wasn’t the best idea. 🤷
In Atomic Heart 2, we’re fixing all that! We’re making it more of an RPG, so players feel like they actually belong in the world. And since our team is bigger and smarter now, we’re super excited to make the world even crazier and more alive! 🤩
The first Atomic Heart got mixed reviews, but it definitely had fans. Was there any feedback that surprised you? Like, something players loved that you weren’t expecting? 🤔
Rob Bagratuni: Atomic Heart was our first game, and we’re super proud of how it did! We got nominated for awards, and it was the #1 most talked-about PC game on Metacritic in the first half of 2023! People loved it! 😍 Of course, things weren’t perfect, but we’re thankful for all the feedback. Without our fans, none of this would be possible. They motivate us to keep making more Atomic Heart stuff!
And yeah, we were surprised by what people liked. For example, everyone loved the robots, but some characters we liked were totally ignored. 🤷
“With the sequel, Atomic Heart 2, on the way, Mundfish isn’t just revisiting that chaotic magic; they’re dialling it up…”
We knew people would notice the Twin ballerinas and NORA (the creepy vending machine), but we didn’t think they’d become a phenomenon! They got endless fan art, cosplay, and discussions! It blew our minds! 🤯 We’re glad people liked these weird, bold characters, though. They’re supposed to show how dangerous AI and technology can be, and how it can mess with your emotions.
Another surprise was Major P-3’s catchphrase, “Crispy critters!” It became a meme! 😂 It’s weird, but it has a sad backstory. After he got burned, one of the medics said “crispy critters,” and it got stuck in his head. Some people thought it was dumb, others thought it was hilarious, but everyone remembered it! We even argued about whether to bring it back in the sequel. You’ll have to wait and see! 😉
Pixel P. Snarkbyte, widely regarded as the “Shakespeare of Sh*tposts,” is a video game expert with a unique knack for turning pixels into punchlines.
Born in the small town of Respawn, Pennsylvania, Pixel grew up mashing buttons on an ancient NES controller, firmly believing that “blowing into the cartridge” was a sacred ritual passed down through generations.
Pixel P. Snarkbyte: proving that life, much like a buggy open-world game, is better with a little lag-induced chaos.
