🚨 BREAKING: Larian Studios Swears They’re Not Secretly Using AI to Draw Elves While We Sleep 🚨
In a stunning turn of events that has shaken the very foundations of the gaming multiverse, Larian Studios — the wizards behind Baldur’s Gate 3 and the upcoming Divinity — have gathered on Reddit like digital shamans to perform a sacred ritual known as an “AMA” (Ask Me Anything, or in this case, “Ask Us to Swear on Our D20s That We’re Not Cheating”). The reason? Gamers lost their collective minds after suspecting the studio had been whispering sweet nothings to generative AI behind closed doors. 😱💻🤖
Yes, folks, the drama all started when Larian’s fearless leader, Swen Vincke (CEO and co-founder, not to be confused with a particularly wise dwarf), casually mentioned in a Bloomberg interview that they were “experimenting with AI.” Cue the internet: a bloodthirsty hydra of keyboard warriors immediately sprang into action, demanding answers, blood, and possibly a class-action lawsuit over the potential use of artificial intelligence in concept art. 🎨⚖️🔥
In the interview, Vincke apparently said something along the lines of “we’re trying AI stuff,” which, in internet translation, means “WE’RE REPLACING HUMAN ARTISTS WITH ROBOTS AND SELLING YOUR SOULS TO THE MACHINE GOD.” But during the Reddit AMA, Vincke came forward with hands raised, shouting, “I DIDN’T MEAN IT LIKE THAT!” in the most dramatic fashion since the time someone said “It’s just a flesh wound” in Monty Python and the Holy Grail. 🙏🗡️
“We’re not using generative AI for concept art,” Vincke declared, as if performing a binding oath in front of a council of pixelated elders. “There will be NO AI-GENERATED ART IN DIVINITY!” he proclaimed, probably while striking a heroic pose with a glowing halberd. “To ensure there is no room for doubt, we’ve decided to refrain from using genAI tools during concept art development. That way there can be no discussion about the origin of the art.” Translation: “We don’t want you nerds arguing in the comments section again.” 🚫🖼️✨
But wait, there’s more! Adam Smith, the writing director (not the dead economist, though he might be just as controversial in certain circles), stepped in to clarify that the writing process is also free from AI contamination. “No text generation is touching our dialogues, journal entries, or other writing in Divinity,” he said, probably while sipping artisanal coffee brewed by a human barista who uses only fair-trade beans and positive affirmations. Smith did admit they tested AI-generated writing, but the results were so bad they made his worst human drafts look like Shakespeare on a good day. “3/10 at best,” he said, which is basically the gaming industry’s version of “my dog ate it.” 📝☕👎
Now, before you start celebrating and hugging your local pixel artist, let’s not throw the baby out with the bathwater. Larian isn’t completely shunning AI like a vampire avoids sunscreen. Oh no. They’re still “experimenting” with it — but only in ways that won’t make gamers pitchforks-and-torch mobs at their headquarters. Vincke explained that AI might help them “refine ideas faster,” leading to “a more focused development cycle, less waste, and ultimately, a higher quality game.” In other words, they want to use AI like a magical assistant that fetches coffee and organizes spreadsheets, not one that draws half-elven warriors with six fingers. 🧙♂️📈📊
And here’s the kicker: if they DO use generative AI for in-game assets, it’ll be trained on data they own. That means no stealing artists’ styles or accidentally creating a dragon that looks suspiciously like someone’s copyrighted fire lizard from 2017. “We will not generate ‘creative assets’ without being 100% sure about the origins of the training data,” Vincke said, probably while signing a blood pact in invisible ink. 🔒🛡️📜
Meanwhile, Divinity remains in development with no release date, which means we’ll all have to wait patiently like well-behaved adventurers in a loading screen. But hey, at least we know it won’t be made by robots… probably. 😉🔮⏳
And just when you thought it couldn’t get better: Larian also dropped the bombshell that Baldur’s Gate 3 has sold over 20 million copies. That’s right, 20 million people have spent countless hours arguing about dialogue choices, rolling dice for loot, and accidentally setting their own party members on fire. Truly, a masterpiece forged by human hands, questionable decisions, and zero AI interference (probably). 🎮🔥🏆
So there you have it, gamers. Larian Studios: still human, still weird, and still making games that make us cry, laugh, and question our life choices — all without the help of a robot overlord. For now. 👾🛡️✨
Pixel P. Snarkbyte, widely regarded as the “Shakespeare of Sh*tposts,” is a video game expert with a unique knack for turning pixels into punchlines.
Born in the small town of Respawn, Pennsylvania, Pixel grew up mashing buttons on an ancient NES controller, firmly believing that “blowing into the cartridge” was a sacred ritual passed down through generations.
Pixel P. Snarkbyte: proving that life, much like a buggy open-world game, is better with a little lag-induced chaos.

