Because apparently we haven’t milked this franchise enough yet, Remedy is back with CONTROL Resonant, the latest installment in the CONTROL series. And you know what? I’m actually kind of excited about it. The team at Remedy has been working hard to create a bigger and more accessible entry in the gaming universe, and it’s shaping up to be a massive release. Showcased at Summer Game Fest Play Days in Los Angeles, CONTROL Resonant is looking to be a stunning game that will take the weirdness of CONTROL to a whole new level.
A New Direction for CONTROL
Following Dylan Faden, the brother of the protagonist from CONTROL, this entry is very different from the first, while keeping the core of the experience that had so many people excited when it first launched. The game takes place in a paranatural Manhattan, where the Oldest House is no longer the main focus. Instead, the game opens up to a wider world, with a new protagonist and a new set of challenges. This is a bold move by Remedy, and it will be interesting to see how fans of the series react to the changes.
Evolution of the Game’s World
According to Elmeri Raitanen, the art director of CONTROL Resonant, the team wanted to create a game that felt like a natural evolution of the original CONTROL. They took inspiration from the real world, visiting New York City to take thousands of photos and gather reference material. The goal was to create a game world that felt lived in, like a real place, but still with a unique twist. The result is a game that looks stunning, with a unique blend of the mundane and the supernatural.
The Paranatural Threats
One of the standout features of CONTROL Resonant is the paranatural threats that players will face. The Hiss and the Mold are back, and they’re more menacing than ever. The team at Remedy has done a great job of evolving these threats, making them feel fresh and new while still retaining the core of what made them so compelling in the first game. The addition of new threats and a new protagonist adds a fresh layer of excitement to the game, and it will be interesting to see how players react to the challenges they’ll face.
A More Approachable Game
Remedy is positioning CONTROL Resonant as a more approachable game than the original CONTROL. The team wants to make the game more accessible to new players, while still retaining the core of what made the first game so compelling. This is a tricky balance to strike, but if anyone can do it, it’s Remedy. The game’s story is designed to be enjoyed as a standalone experience, although players who have played the first game will still get more out of it. The game’s world is also more open, with a greater emphasis on exploration and discovery.
Overall, CONTROL Resonant is shaping up to be a fantastic game that will appeal to both new and old fans of the series. With its stunning visuals, unique gameplay, and fresh take on the CONTROL universe, it’s a game that’s sure to generate a lot of excitement. Some executive somewhere got a bonus for this, no doubt. The game releases on September 24, 2026, for Steam, the Epic Games Store, PlayStation 5, and XBOX Series X|S. Nature is healing, indeed. Shareholders rejoice, another blockbuster game is on the way. Live-service enthusiasts are preparing the candles and summoning circle, but for now, let’s just enjoy the game. At this point, even the loading screens have lore, and I’m here for it. The PS2 memory card community is devastated, but that’s a story for another time. Another day, another roadmap, but for now, let’s just enjoy the ride.
Pixel P. Snarkbyte, widely regarded as the “Shakespeare of Sh*tposts,” is a video game expert with a unique knack for turning pixels into punchlines.
Born in the small town of Respawn, Pennsylvania, Pixel grew up mashing buttons on an ancient NES controller, firmly believing that “blowing into the cartridge” was a sacred ritual passed down through generations.
Pixel P. Snarkbyte: proving that life, much like a buggy open-world game, is better with a little lag-induced chaos.
